===== Types ===== These are the types of JSON entity the server may return/accept, as referenced elsewhere in the docs. ``Timer`` ========= The state of a game timer. Fields: - ``id``: ``int`` - ``turn_number``: ``int`` (note that this is updated once every turn, rather than just once every round - for each turn one user takes, the turn number will be two higher) - ``turn_started_at``: ``datetime`` or ``null``, the time the current turn started (see below) - ``started_at``: ``datetime`` or ``null``, the time the first move started (see below) - ``has_ended``: ``bool`` - ``end_reporter``: ``UserPosition`` (see below) or ``null``, the side that reported the end, if the game was ended early. - ``home``: ``TimerSide`` (see below) or ``null`` - ``away``: ``TimerSide`` (see below) or ``null`` - ``settings``: ``array`` of ``StageSettings`` (see below) - ``observers``: ``int`` - ``managed``: ``boolean`` ``TimerSide`` ============= The state of one side of a timer. Fields: - ``is_turn``: ``boolean`` - ``total_time``: ``timedelta`` as of the start of the last turn, see below - ``connected``: ``boolean`` ``StageSettings`` ================= Settings for one stage of a timer. Fields: - ``start_turn``: ``timedelta`` (see below) - ``seconds_fixed_per_turn``: ``timedelta`` (see below) - ``seconds_incremement_per_turn``: ``timedelta`` (see below) - ``initial_seconds``: ``timedelta`` (see below) ``AppStats`` ============ Stats relating to usage of the app. Fields: - ``all_timers``: ``int`` - ``ongoing_timers``: ``int`` - ``connected``: ``int`` ``UserPosition`` ================ An ``int`` defining the position of a user in a game. Possible values: - ``-2``: Observer - ``-1``: Manager - ``0``: Home - ``1``: Away Note that there is currently no situation in which ``-2`` would be used. ``Error`` ========= An error, either client-side or server-side. Fields: - ``detail``: ``string`` ``timedelta`` ============= This is a ``real``, representing a number of seconds. ``datetime`` ============ Like a ``timedelta``, but represents seconds since the Unix epoch.